First we tried this tutorial on camera animation here:
- This guy doesn't explain things nearly as well as the other guy!
- We gave up on this one because the method isn't a smooth circle around the object and he goes too fast to follow along
Here's the general process:
- add a curve--path
- scale the path with S, a number, and enter
- edit the mode by pressing Tab (the path gets arrows on it that shows the direction)
- select points on the path and pull it into a half circle
- move the path so it goes around the teddy bear (which is centered on the origin)
- select the camera and then the path (with shift-right-click), then ctrl-P and select follow path
- move the camera so it's at the start of the path, rotate it so it points towards the bear (NumPad-0 shows the camera view)
- Do the same (follow path, move to beginning of curve but behind camera) for both light sources
- Set the length of the animation to 100
- Set the output (under render, on right-hand side) to png
- Press animation and it will create a picture for each frame to be assembled later
Here is the finished animation:
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