Tuesday, August 26, 2014

Making our First Creature

To make a sphere and change it:
  • Add, Mesh, UV-Sphere
  • Numpad-5 for ortho mode
  • Scale along the z-axis, press S, Z, 2, Enter (makes an egg)
To move a vertex and move others proportionally:
  • Tab to go into edit mode (or select on bottom)
  • Make sure vertex selection on the bottom is on
  • Select proportional editing button on bottom and select connected
  • Select a vertex with right-click and then left-click (both seem to be needed)
  • Press G and a circle appears which shows the area of connectedness (change with mouse wheel)
  • move with mouse, restrict to x, y & z by typing those letters
To make a 3D curve around a path:
  • Add curve, path
  • Edit mode (tab or select from bottom)
  • right click node to select and move with arrows
  • create circle with add path circle
  • scale circle to smaller size
  • select path and go to geometry section on right-hand side
  • find bevel object, click on it and apply the circle
Join objects together by selecting them and click join or ctrl-J
  • then select part of it, go to materials and add new
  • play around with different surface types
Prepare for render
  • Numpad 0 for camera view
  • N to display properties and then check the box lock camera to display
  • press N again to get rid of properties
  • Then adjust picture in view so object is in the camera frame
Saving the picture
  • press F3 and save as png
And here is our first creature! It's a bit cartoonish, but we're just starting out!




No comments:

Post a Comment