- Add, Mesh, UV-Sphere
- Numpad-5 for ortho mode
- Scale along the z-axis, press S, Z, 2, Enter (makes an egg)
To move a vertex and move others proportionally:
- Tab to go into edit mode (or select on bottom)
- Make sure vertex selection on the bottom is on
- Select proportional editing button on bottom and select connected
- Select a vertex with right-click and then left-click (both seem to be needed)
- Press G and a circle appears which shows the area of connectedness (change with mouse wheel)
- move with mouse, restrict to x, y & z by typing those letters
To make a 3D curve around a path:
- Add curve, path
- Edit mode (tab or select from bottom)
- right click node to select and move with arrows
- create circle with add path circle
- scale circle to smaller size
- select path and go to geometry section on right-hand side
- find bevel object, click on it and apply the circle
Join objects together by selecting them and click join or ctrl-J
- then select part of it, go to materials and add new
- play around with different surface types
Prepare for render
- Numpad 0 for camera view
- N to display properties and then check the box lock camera to display
- press N again to get rid of properties
- Then adjust picture in view so object is in the camera frame
Saving the picture
- press F3 and save as png
And here is our first creature! It's a bit cartoonish, but we're just starting out!
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